Also, lines show the level edges so that you know where you will be stopped. Both players also feature a jump predictor whenever you are not in read-only playback of a movie the jump predictor shows what will be your speed if you hold the 'C' button for the next two frames (so for optimal benefit, you should avoid using that button) for S2 and SCD, this speed is calculated as it will be without holding the forward direction, due to the air speed cap in those games. For player 1, the current shield, the number of lives and of continues are also shown for player 2, there is an indicator of whether Tails is being controlled by the CPU or by a (presumably human) player. Character HUDs for both players, showing position (down to subpixel level), speed and slope angle.Expanded game HUD showing score, rings, level time (including frames), the number of emeralds collected (chaos, super or time emeralds) and whether a time warp is possible (and which kind). ![]() ![]() This HUD displays a load of useful information for TASing such games. This set of script files is a Lua HUD for TASing Sega Genesis Sonic games. Gens Lua HUD for Sega Genesis Sonic Games and Hacks
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